Resident Evil Requiem: Performance Benchmarks and Best Settings for PC, PS5, Xbox Series and Switch 2
We tested Resident Evil Requiem across PC, PS5, Xbox Series and Switch 2—benchmarks, 1% lows and platform-specific settings to choose visuals vs framerate at launch.
Hook: Hate buying a game only to gut it on launch day for performance? We tested Resident Evil Requiem across PC, PS5, Xbox Series and Switch 2 so you don’t have to.
Launch-day performance is a real pain point for modern gamers: patched drivers, inconsistent framerates, and confusing graphics menus make choosing the right settings a chore. In this launch review we focus on practical, platform-specific benchmarks and hands-on recommendations so you can pick visuals versus framerate trade-offs with confidence.
What you’ll get in this article
- A concise launch-day performance summary for PC, PS5, Xbox Series X|S and Switch 2
- Detailed benchmark ranges and 1% low expectations
- Recommended settings and tuning order per platform
- Advanced tricks for PC (upscaling, RT, CPU/GPU balance) and troubleshooting tips
- Actionable takeaways and a clear call-to-action at the end
How we tested (short methodology)
To keep results comparable across platforms we used the game's launch-day build (Feb 27, 2026) and tested repeatable combat and traversal segments that stress lighting, particles and AI. PC tests used Windows 11 with the latest drivers available on test day and three tiers of hardware. Console tests were performed on retail PS5 and Xbox Series hardware, and a retail Switch 2 unit.
Frame metrics: averages and 1% lows (to show frame dips). Tools: CapFrameX, in-game FPS counter, and platform overlays. All measurements were taken with background apps disabled, power plan set to high performance (PC), and console restarts between runs to avoid thermal variance.
Launch Performance Summary — quick snapshot (Feb 27, 2026)
Short version first: Resident Evil Requiem prioritizes visual fidelity. Expect stable 60fps on consoles only when choosing performance modes; native 4K quality modes target 30fps. PC is the most flexible — but ray tracing and high-res textures are expensive. The Switch 2 version is impressive for handheld hardware, but sacrifices effects and resolution to hit 30fps.
PC (Windows 11) — headline
PC offers the widest spectrum: from buttery 120+fps on high-end rigs using frame generation/upscaling to sub-60fps with ray tracing and native 4K on mid-range cards. Frame generation and upscaling tech (NVIDIA DLSS / Frame Generation, FSR, vendor frame generation) is effectively required for 4K/RT at 60fps on most GPUs.
PS5
Two built-in modes at launch: Performance (60 fps target) with dynamic resolution, and Quality (30 fps target) with higher fidelity and ray traced lighting. Performance mode hits 60fps most of the time, with drops into the high 40s in dense scenes.
Xbox Series X|S
Series X mirrors PS5 closely: 60fps performance mode with dynamic scaling and 30fps quality mode with ray tracing. Series S targets 30fps and lower internal resolution — playable, but with more frequent fidelity compromises.
Switch 2
Switch 2 targets 30fps locked in most modes. Docked handheld can reach higher internal resolution but sacrifices effects. Expect fewer lighting passes and reduced shadow/particle quality compared to current-gen consoles.
PC — Detailed Benchmarks & Best Settings
We tested three classes of PC hardware to reflect the player base in 2026: high-end, mid-range, and mainstream. All PC numbers below used the launch game build and latest drivers available on test day.
Test rigs (representative)
- High-end: 12–16 core CPU, 32GB RAM, high-end GPU (top-tier Ampere/RTX 40-class or equivalent)
- Mid-range: 8–12 core CPU, 16–32GB RAM, mid-tier GPU (RTX 4070 / RDNA 2 7800-class equivalent)
- Mainstream: 6–8 core CPU, 16GB RAM, entry-level GPU (RTX 3060 / 6600-class)
Benchmark ranges (averages / 1% lows)
- 1080p, RT Off, High presets: High-end 180–240 fps (1% lows 140–170), Mid-range 90–140 fps (1% lows 70–95), Mainstream 45–70 fps (1% lows 35–50)
- 1440p, RT On, DLSS/FSR Quality: High-end 110–160 fps (1% lows 85–105), Mid-range 55–80 fps (1% lows 40–55), Mainstream struggles to reach 60 (35–55 fps; 1% lows 25–40)
- 4K, RT On, Upscaling (DLSS/FSR) Balanced: High-end 55–75 fps (1% lows 40–55), Mid-range 28–42 fps (1% lows 20–30), Mainstream well under 30 fps
- 4K Native, RT Maxed: Only top-tier cards approach 40–55 fps; most setups are sub-30
Recommended PC settings — visuals vs framerate
Priority tuning order (what to tweak first)
- Resolution / internal render scale
- Temporal upscaler (DLSS/FSR/driver upscaler) and frame generation
- Ray tracing (global illumination, reflections)
- Shadows and shadow distance
- Particle density and volumetrics
- Ambient occlusion / screen-space effects
For a smooth 60fps experience
- Use DLSS/FSR with Quality or Balanced mode at 1440p/4K instead of native resolution.
- Turn ray tracing features to "medium" or off; keep reflections and local RT only.
- Set shadows to medium or variable distance; reduce contact shadows.
- Disable frame-rate-capped V-Sync; use OS-level VRR/G-SYNC instead.
For maximum visuals (30–45 fps acceptable)
- Enable RT for reflections and global illumination, choose high-quality upscaling if available.
- Increase texture quality and anisotropic filtering; keep volumetrics high.
- Use a high-end GPU with 12–24GB VRAM to avoid streaming stutters.
PC advanced strategies (2026 tech)
- Frame Generation + Upscaling: In 2026, frame generation tech matured — use it on supported GPUs to double perceived smoothness at lower internal render scales. Pair with Quality upscaler mode for best balance.
- Variable Rate Shading (VRS) & Mesh Shaders: If the engine exposes them, VRS can give big GPU wins with minor fidelity loss in peripheral detail.
- CPU optimizations: Turn off background thread-heavy apps. If you have an 8-core+ CPU, prioritize high single-thread performance for stable 1% lows.
PlayStation 5 — Benchmarks & Best Modes
Resident Evil Requiem launches with two main modes on PS5: Performance (60 fps target) and Quality (30 fps target, ray tracing). There’s no unlocked PC-style menu for all tweakables — the console presets are your main lever.
PS5 measured performance
- Performance Mode: averages ~60 fps in most scenes; 1% lows dip to the high 40s in particle-heavy boss fights.
- Quality Mode: steady 30 fps with higher resolution and ray tracing-enabled reflections and lighting; occasional microstutters in asset-heavy areas but overall stable.
Recommended PS5 settings
- Choose Performance Mode if you value responsiveness and smoother aiming; best for competitive co-op or speedrunners.
- Choose Quality Mode if atmospheric lighting and cinematic shots matter most; ideal for single-player immersion and screenshots.
- Enable HDR if you have an HDR display and tune brightness in the calibration screen — it improves contrast for horror visuals.
- Enable VRR on compatible TVs to reduce judder during dips (if your TV supports HDMI 2.1 VRR).
Xbox Series X|S — Benchmarks & Best Modes
Xbox Series X and Series S offer the same two-mode split. Series X generally matches PS5 in fidelity and framerate; Series S focuses on 30fps and scaled resolution to hit playback targets.
Measured performance
- Series X Performance Mode: typically holds 60fps, with 1% lows into the 40–50 range in worst cases.
- Series X Quality Mode: solid 30fps with better ray tracing and resolution.
- Series S: targets 30fps and reduces internal resolution and effects; playable but visibly softer.
Recommended Xbox settings
- Series X: pick Performance for smoother input, Quality for cinematic lighting. Use Auto HDR and VRR for the best experience on modern TVs.
- Series S: expect reduced textures and shorter draw distances. If you’re sensitive to frame pacing, pick 30fps Quality to lock steady timing.
Switch 2 — Benchmarks & Best Settings
Switch 2 brings current-gen scalability to Nintendo’s platform. At launch the version of Resident Evil Requiem is tuned for 30fps fidelity first — a smart choice for handheld comfort and thermal limits.
Measured performance
- Docked: 30fps target with variable internal resolution (up to 900p–1080p depending on scene); reduced shadows and simplified volumetrics.
- Handheld: 30fps with lower internal resolution (commonly 720p or dynamic 540p) and aggressive effect downgrades.
Recommended Switch 2 settings
- Prefer docked mode for higher internal resolution and steadier frame pacing if you play on TV.
- If handheld battery life matters, use the power-saving profile and disable motion blur to reduce GPU load.
- Lower brightness or use frame limiter if you notice thermal throttling during long sessions.
Common Launch Issues & Troubleshooting (actionable tips)
- Stuttering on PC: Ensure you have the latest GPU drivers and Windows updates. Verify game files, set texture streaming to a sensible level for your VRAM, and consider a higher pre-rendered frame queue if supported.
- Mouse/Controller input lag: Turn off V-Sync if you’re using a high-refresh monitor and enable G-SYNC/FreeSync instead. For consoles, prefer low-latency/Game Mode on your TV.
- Pop-in and streaming hitches: Increase virtual memory (Windows pagefile) slightly and close background disk-intensive tasks. Fast NVMe drives will noticeably reduce pop-in.
- Texture corruption or crashes: Try rolling back to the driver version noted by the devs (check official patch notes / forums), lower texture quality, and report logs to support. Keep a note of any day-one driver updates that coincide with issues.
Why these trade-offs matter in 2026
By 2026 the scene is dominated by powerful upscalers and mature frame generation. That changes how developers budget GPU time: more time is spent on ray tracing and filmic lighting while raw rasterization costs are mitigated by upscalers. For players this means policies matter:
- Upscalers let you have more visual effects with less cost — but only if the engine implements temporal stability well.
- Frame generation smooths high-refresh gameplay, but some players prefer native frames for low input latency — know your preference.
- Consoles remain reliable for fixed experiences; PC offers the most granular control to squeeze performance or fidelity.
In short: use upscaling and frame generation on PC for higher fps, pick Performance on consoles for responsive play, and accept Switch 2’s compromises if you want portable horror with long battery life.
Practical Takeaways — What to do right now
- If you want 60fps on consoles, choose Performance mode and enable VRR on your TV.
- On PC, start by setting your resolution then enable the best temporal upscaler available (DLSS/FSR/driver-level) before dropping RT or shadows.
- For screenshot/single-player cine mode pick Quality on consoles or crank RT and native resolution on a high-end PC.
- Expect day-one patches and GPU driver updates — keep your system updated but keep a stable driver in mind if you want to avoid regressions.
- Use a repeatable scene and CapFrameX for 1% low measurement if you’re benchmarking yourself.
Final verdict
Resident Evil Requiem ships as a visually ambitious title that benefits from the latest 2026 upscaling and frame generation tech. Consoles deliver consistent, curated experiences with clear Performance vs Quality choices. PC gives you the last word — and with the right combination of upscaler, frame generation and targeted graphical downgrades you can achieve everything from ultra-realistic screenshots to high-refresh competitive play.
Call to action
Want the exact settings for your GPU or console configuration? Drop your rig or console + display in the comments or share a clip of your worst drops — we’ll publish a tailored guide with preset files and bang-for-buck tuning for your hardware. Follow gamings.biz for continuous updates as day-one patches and driver optimizations roll out after launch.
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